Software Engineer - Professional Services
Software Engineering, Sales & Business Development
Remote
Posted on Aug 10, 2026
As a Software Engineer on our Professional Services team, you'll work directly with the studios and companies building on Godot. You'll diagnose problems in customer projects and extend the engine to meet their requirements, then bring that work back upstream where millions of developers benefit from it. We're looking for someone with strong C++ fundamentals, a self-driven attitude, and genuine interest in engine-level work. This position reports to the lead of the Professional Services team. What you'll be doing- Working directly with professional services customers using the Godot Engine.- Diagnosing and fixing problems in customer projects.- Modifying and improving the Godot Engine.- Upstreaming work back into Godot and collaborating with the Godot community.- Producing documentation and samples.- Creating Godot addons and GDExtensions. Required- Strong modern C++ skills (C++17)- Game engine development experience- Experience with build systems- Experience working directly with customers- Experience at a medium to large company, or significant contributions to FOSS projects on GitHub- Collaboration using GitHub, GitLab or similar tools- Professional proficiency in English, written and verbal Recommended- Understanding of Godot, its source code and conventions- Understanding of low-level graphics and rendering APIs- Understanding of physics engines- Experience developing tools- Experience across multiple platforms (Windows, macOS, Linux, Android, iOS, and others) Hiring and LocationAll members of the W4 Games team work remotely. This position is open to candidates in the Americas and Europe. This is a full-time independent contractor engagement. You invoice W4 Games and cover your own taxes and insurance. The initial contract runs one year, with the option to renew. Customer work is done remotely. Travel is light and mostly limited to company gatherings. Why Join Us- Work on the Godot Engine itself. Your contributions go upstream, into the hands of millions of developers.- Solve hard engine-level problems for studios and teams shipping commercial products.- Small enough that your work is visible. We're growing quickly, but you'll still know everyone here.- Flexible hours; async by default across many timezones.- A remote team that gets together in person; company flies the whole team out for gatherings.