Software Engineer - Professional Services

W4 Games
W4 Games

Software Engineering, Sales & Business Development

United States · Canada · Europe, Paris, France · Europe · North America · South America · Central America · Remote

Posted on Aug 28, 2026
DescriptionAs a Software Engineer on our Professional Services team, you'll work directly with the studios and companies building on Godot. You'll diagnose problems in customer projects and extend the engine to meet their requirements, then bring that work back upstream where millions of developers benefit from it. We're looking for someone with strong C++ fundamentals, a self-driven attitude, and genuine interest in engine-level work. This position reports to the lead of the Professional Services team. What you'll be doing- Working directly with professional services customers using the Godot Engine.- Diagnosing and fixing problems in customer projects.- Modifying and improving the Godot Engine.- Upstreaming work back into Godot and collaborating with the Godot community.- Producing documentation and samples.- Creating Godot addons and GDExtensions. Required- Strong modern C++ skills (C++17)- Game engine development experience- Experience with build systems- Experience working directly with customers- Experience at a medium to large company, or significant contributions to FOSS projects on GitHub- Collaboration using GitHub, GitLab or similar tools- Professional proficiency in English, written and verbal Recommended- Understanding of Godot, its source code and conventions- Understanding of low-level graphics and rendering APIs- Understanding of physics engines- Experience developing tools- Experience across multiple platforms (Windows, macOS, Linux, Android, iOS, and others) Hiring and LocationAll members of the W4 Games team work remotely. This position is open to candidates in the Americas and Europe.This is a full-time independent contractor engagement. You invoice us and cover your own taxes and insurance. The initial contract runs one year, with the option to renew.Customer work is done remotely. Travel is light and mostly limited to company gatherings, which we fly the team out for. Why Join Us- Work on the Godot Engine itself. Your contributions go upstream, into the hands of millions of developers.- Solve hard engine-level problems for studios and teams shipping commercial products.- Small enough that your work is visible. We're growing quickly, but you'll still know everyone here.- Flexible hours. We're spread across many timezones and work async by default, so we care about what you deliver rather than when you're online.- A remote team that gets together in person. We fly the whole company out for company gatherings.